Assassin’s Creed series include some mythological elements, such as the Apples of Eden or Mjölnir.

Although most players likely know the inspirations behind a game like Age of Mythology, The Legend of Zelda’s inspirations are more subtle. This has allowed the series to establish its own strong identity, despite having taken inspiration from myths. Not all games with mythological inspiration have managed to pull this off. Any developers looking to create their own new IPs should seriously consider taking cues from The Legend of Zelda’s use of mythology when considering creating a unique video game world.

Zelda Is Inspired By Mythology, Not Adapting It

Zelda’s Mythological Influences Are Adapted Creatively

The Great Fairy that appears in Legend of Zelda Wind Waker.

One key element in The Legend of Zelda’s successful use of mythology is the balance between borrowing and creating. Zelda takes a lot of inspiration from Celtic mythology. Fairies are a mainstay in both Celtic mythology and the Zelda series. The Master Sword is similar to Claidheamh Soluis (The Sword of Light), a sword that appears in bridal-quest stories that themselves share narrative similarities to The Legend of Zelda. However, while Zelda takes inspiration from these elements, it does not adapt them on a one-to-one basis.

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Perhaps the best example of this is Zelda’s fairies. Fairies in Zelda are typically helpful, either healing the player or else guiding them like Navi does in Ocarina of Time. In contrast, the word fairy in Celtic mythology describes a wide range of different beings, many of which are tricksters or downright malevolent. While Zelda’s fairies share a name and some superficial similarities to fairies from mythology, the games still imbue their fairies with enough unique qualities to make them stand out.

Zelda games also don’t shackle themselves to a single source of inspiration. The centaur-like Lynel from multiple Zelda games and A Link to the Past’s Cyclopes are both inspired by Ancient Greek mythology. Likewise, the Mirror Shield is reminiscent of the polished shield the Greek hero Perseus used to help him slay Medusa. By creating a pastiche of multiple mythologies, instead of simply adapting one, Zelda assembles a world with a unique feel.

Zelda Has Created Its Own Iconic Characters And Items

Zelda Doesn’t Just Recreate Existing Mythological Figures

The Legend of Zelda’s loose approach to adapting mythology has helped it create some of its most iconic elements. One great example of this is the Master Sword. While it bears similarities to both The Sword of Light and Excalibur, its combination of elements from the two and its inclusion of unique traits helps the Master Sword stay distinct.

Like Arthur with Excalibur (in certain versions of the story), Link must pull the Master Sword from its resting place in a stone. However, unlike Arthur, Link must earn the right to wield the sword instead of it being divinely appointed to him. Excalibur also doesn’t have the power to repel evil like the Master Sword does. This is more similar to the Sword of Light’s ability to vanquish a specific supernatural threat. Because the Master Sword is not a direct adaptation of either sword, but rather inspired by both, it has gained its status as a unique iconic weapon.

Loosely adapting mythology also allows Zelda to create unique characters. For instance, Ganon’s original name was reportedly Hakkai, according to Nintendo's Iwata Asks series of interviews with the company's former president, Satoru Iwata. This is a potential reference to Chohakkai, the Japanese name for Zhu Bajie, a humanoid pig character from Journey to the West. While Ganon steals the pig-like appearance, Zhu Bajie is more of a comic relief character than a major antagonist.

Ganon has become one of Nintendo’s most notable antagonists, something that wouldn’t have happened if he was a more derivative character. Were he simply an adaptation of Zhu Bajie, he would forever be linked to that character’s canon instead of developing his own.

Too Many Mythology Inspired Games Don't Share Zelda's Creativity

Many Games Don’t Meaningfully Build On The Mythology They Adapt

Kratos fighting Medusa in God of War 3

In contrast to Zelda’s original creations that happen to be inspired by myths, many games that draw from mythology and folklore do so much more heavy-handedly. Series like God of War or Assassin’s Creed may contain some of their own characters, but their mythological elements, like certain gods or items, are directly linked to existing elements. For example, Assassin’s Creed Valhalla doesn’t create a unique magical sword to take the place of Excalibur, it just literally includes Excalibur.

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God of War shows the shortcomings of this style of mythological adaptation in its original trilogy of games. Aphrodite, for instance, is a pretty one-note character, focused largely on sex, and is also vain. Medusa who - when viewed through a modern lens - it would make sense to portray as a more sympathetic character, and one who Kratos could relate to, is simply depicted as a monster similar to the original myth. These stereotypical depictions of figures from Greek elements are pretty interchangeable with other versions of the characters.

Many Mythology Focused Games Lack A Strong Sense Of Identity

Mythology Adaptations Can Blend Togethether

Fenyx fighting a Gorgon in Immortals Fenyx Rising

Now, not all mythology-inspired games are lacking in creativity when it comes to their adaptation of famous characters. Stray Gods is one of the most creative reimaginings of Greek mythology in gaming, giving players a much more original look at characters like Medusa and Aphrodite than the ones seen in God of War. Even the later games in the God of War series have shown they are capable of creating unique interpretations of mythological figures with their version of Loki. This is likely due to the more spotty recording of Norse mythology, which leaves room for interpretation and invention.

However, no matter how creative these versions of the characters may be, by being a direct adaptation of a character, they will always invoke comparison to other versions. Even if their unique traits help them stand out from the crowd, characters like Aphrodite or Loki will always be forced to share space in the cultural consciousness of their character with every other adaptation and the original myths. In contrast, an original character like Ganon is not constantly compared to his possible inspirations, because he isn’t just another version of an existing character.

While not all games set out to create a unique IP like The Legend of Zelda, they should still consider including creative changes to myths that will help create a unique identity for their game. Some mythology-inspired games have done this very well. Hades, for instance, has a unique visual style and creative interpretations of the Greek pantheon that help it stand out from something more generic-looking like Immortals Fenyx Rising. Using The Legend of Zelda as a model for adapting mythology could go a long way toward creating more interesting adaptations like Hades or the later God of War games.

Source: Nintendo

Created by
Shigeru Miyamoto, Takashi Tezuka
Video Game(s)
The Legend of Zelda, Zelda II: The Adventure of Link, The Legend of Zelda: A Link to the Past, Hyrule Warriors: Age of Calamity
Movie(s)
The Legend of Zelda (Live-Action)
Films
The Legend of Zelda (Live-Action)
First TV Show
The Legend of Zelda
First Episode Air Date
September 8, 1989

The Legend of Zelda franchise follows the adventures of Link, an elf-like Hylian, and Princess Zelda as they protect the land of Hyrule from the evil warlord-turned-demon king Ganon. The series is known for its mix of action, adventure, and puzzle-solving elements, often revolving around the collection of the Triforce, a powerful relic left by the goddesses who created Hyrule. Each game features different incarnations of Link and Zelda, maintaining core elements while introducing new characters and settings.