The Mario Kart franchise has come a long way since its original debut in 1992, and while some entries may be a bit forgettable, others, like Mario Kart: Double Dash, stand out among the rest. Originally released on the Nintendo GameCube in 2003, Double Dash is known for being one of the most iconic Mario Karts in the series, primarily due to its unique tandem-style racing.

Rather than selecting a single rider for the kart, Double Dash requires players to choose two unique characters who work together to operate the kart. With one focused on driving and the other on items, a unique co-op opportunity never seen in the franchise was suddenly possible. However, according to a recently translated 2003 interview originally featured in Nintendo Dream Magazine, it almost didn't happen.

Mario Kart: Double Dash Had A One-Driver Backup

Unsure About How This New Mechanic Would Be Received, A Plan B Was Created

In the Nintendo Dream interview, available in translation via schmuplations, Chief Director Kiyoshi Mizuki and producers Tadashi Sugiyama and Shinya Takahashi shared that the team for Double Dash was looking to do something exciting and new with the fourth Mario Kart, which led to the idea of having two riders. Although Mario Kart fans had come to expect quirky gimmicks from the franchise, this tandem racing style was so different from anything Mario Kart had done up to this point that there was no way to know for sure if it was going one step too far.

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For this reason, a single-rider version of the fourth Mario Kart entry was being developed in parallel with the two-rider version that we know today. Despite initial concerns, however, the single-rider version was eventually set aside while the team placed sole focus on the two-rider version, looking to fulfill that desire to do something innovative and different. This turned out to be a spectacular move on their part, as this unique feature is what has led Double Dash to be so memorable, even 22 years later.

Double Dash’s Core Mechanic Set It Apart

Tandem Racing Opened Up Opportunities That Would've Otherwise Never Been Possible

The first and most obvious aspect of the tandem racing mechanic is that two characters, and two players, can operate the same vehicle. This provided a unique opportunity for parents of young children to get their kids in on the fun, even if they were typically too young for games otherwise. The simplistic controls of throwing items without having to focus on any of the driving allowed young kids to ride on the back of a parent's kart and enjoy the game with them.

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That being said, the two-rider mechanic is much more than a surface-level change. This change had a trickle effect on other aspects of the game that led to an overall unique experience. Despite the fact that the characters were originally designed as pre-set teams, the development team eventually landed on the decision to allow freedom to mix and match. While this may not seem important, given that stats had been shifted from being centered on characters to being centered on karts anyway, there were now unique items specific to each character that could be combined to create powerful matchups.

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Creating these two character teams was now the most important decision you could make in Double Dash and allowed for an insurmountable amount of chaos. Rather than being stuck with a pair that would offer you the same item, players have the option to choose just one of two characters from a set. If you're playing with someone else, you can both access the same unique item by picking each half of a team, like Mario and Luigi, while also having a secondary character with a different item.

This effect trickling into other aspects of the game completely changed the typical strategic approach to Mario Kart and provided a fun new Mario Kart game for both pros and beginners to enjoy. While Mario Kart has since offered a variety of other new features in its more recent games, none of them had quite the same shake-up effect that Double Dash did on the franchise.

Mario Kart Would Be Stale Without Unique Gimmicks

Mario Kart Is More Than Just A Racing Game

While some might argue that the amount of gimmicks and changes to Mario Kart ruin the game rather than improve it, it's important to that Mario Kart has never been just a racing game. Although more traditional racing games are focused on building the fastest cards or looking for the quickest shortcuts, Mario Kart has always been first and foremost about its strange gimmicks and utter chaos.

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A shortcut in Mario Kart might not be faster, Dash s may slow you down, and your items could even come back to bite you. All of these things add to the charm of the Mario Kart series and create new and interesting ways for players to figure out how to gain the advantage in each game. Having the fastest car doesn't guarantee you a win, and someone in last place could shoot to first with the use of a few strategic items.

The chaos is what makes Mario Kart what it is. Both Nintendo and the players know this, which is why these games will likely continue to push the boundaries of what a racing game can be, as is evidenced in the recent trailers for the Mario Kart World, a Nintendo Switch 2 debut. Perhaps we could even see the return of the iconic tandem racing feature from Double Dash in a future Mario Kart again one day, with bigger and better ideas to go alongside it.

Sources: Shmuplations

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Mario Kart: Double Dash
Racing
Released
November 17, 2003

ESRB
e
Developer(s)
Nintendo EAD
Publisher(s)
Nintendo
Engine
unity
Franchise
Mario Kart
Platform(s)
Wii
How Long To Beat
6 Hours