Summary
- Running in Helldivers 2 is essential - staying in one place too long leads to enemy spawns, which leads to wasted time.
- Use Stratagems strategically for movement - call in airstrikes or smokescreens when needed to escape mobs.
- Completing objectives efficiently by running can save time, prevent unnecessary deaths, and improve overall success in Helldivers 2.
Forget the best weapons, armor, and Stratagems - the best thing players can do in Helldivers 2, mostly centered on Stratagems. Having the right tools for the job can make all the difference, and many players strive to bring their builds as close to the Helldivers 2 meta as possible.
But even the most carefully planned strategy can only take a player so far. It's much more important to know what to do in the heat of battle, and that kind of knowledge isn't so easily taught. Here's why Helldivers 2 has nothing to do with what a player's packing, and everything to do with how they use it.

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Players Should Run In Helldivers 2
Why It's Important To Keep Moving
No matter what, players need to run in Helldivers 2. Enemy positioning is primarily based on player positioning. If a party stays in one place for too long, even if they've just wiped out a horde, enemies will continue to spawn on top of them until they move. This is a recurring mechanic from the first Helldivers, although it appears to have been toned down significantly in the sequel.
Running as much as possible goes hand-in-hand with another important strategy: restraint. No matter how much every Helldivers 2 Major Order insists upon it, players can't actually kill all the Bugs in the entire galaxy, much less on a single mission. Sitting in one place and killing as many enemies as possible isn't even the best way to level up - quite the opposite, in fact.
Helldivers 2 is an objective-based shooter. Shooting enemies grants bonuses, sure, but finishing missions is the most lucrative source of experience. Lingering for a moment to get one last potshot at a distant Automaton is one thing. Camping in a misguided attempt to farm is another entirely.

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And , ammo is limited in Helldivers 2 - when the party runs out, they'll have to call in a special Stratagem to resupply. But even these are limited, and operate on a cooldown, so they may not always be available. Staying in one place requires killing more enemies, and killing more enemies requires expending more ammo. As a result, staying in one place too long can quickly snowball into a colossal waste of time.
While it's applicable on missions of all difficulty levels, moving around the map is often especially important on harder missions. Enemies deal more damage, take more hits to kill, and spawn more frequently in greater numbers on higher difficulty levels, so the greater the challenge, the faster players need to run.
Helldivers 2 has eight difficulty modes, ranging from Trivial to Helldive. Difficulty modes are unique to each mission; there are no difficulty settings that affect the entire game.
Use Stratagems For Strategic Movement In Helldivers 2
When To Stay & When To Go
If a player isn't sure when to move in Helldivers 2, they'd do well to one simple rule: every time the party accomplishes a goal, start running. Kill a swarm of bugs, find a nice little resource vein, complete a mission objective - whatever it is, finish it, pick a direction, and start heading in it as quickly as possible. That should create a good balance between mission efficiency and strategic movement, allowing players to complete missions quickly without getting bogged down by enemy invasions.

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Clever Stratagem use can also help carve a path when the party needs to get moving quickly. Calling in area-of-effect Stratagems, like airstrikes, napalm, or even smokescreens will prevent enemies from following - or kill them if they try. This isn't totally necessary every time the party needs to move, however, and can actually limit their options if plans change, or they need to change course quickly. These Stratagems should only be used when a party desperately needs to escape an enemy mob, and just running away doesn't seem to cut it.
Since recent Helldivers 2 updates buffed fire damage, napalm is even better than ever.
If nothing else, running is a time saver in Helldivers 2. Don't try to be a hero - complete the mission, and get out of the way. This can prevent unnecessary deaths, save ammo, and improve overall efficiency. It may seem like a small change, but it can make a huge difference to player success in Helldivers 2.







Helldivers 2
-
- Top Critic Avg: 83/100 Critics Rec: 90%
- Released
- February 8, 2024
- ESRB
- M For Mature 17+ Due To Blood and Gore, Intense Violence
- Developer(s)
- Arrowhead Game Studios
- Publisher(s)
- Sony
- Engine
- bitsquid
Helldivers II is the follow-up to the 2015 multiplayer top-down single-player/co-op shooter from Arrowhead Game Studios. The sequel, which has shifted gears to a third-person shooter format, drops players into the boots of elite super-soldiers who fight to protect Super Earth from invading alien forces while taking the fight to those who threaten the "democracy of Super Earth."
- Franchise
- Helldivers
- Platform(s)
- PC, PS5
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