Going back to places in Fallout 4 during a second playthrough can be fun just by redoing certain activities. The game is full of details, and many players tend to focus on the main storyline the first time, which means they might overlook side quests, hidden items, and other important features. They also may just run through areas without realizing how special they are.
Playing again lets players explore more thoroughly, find hidden treasures, read terminals for extra background stories, and scavenge more effectively. There might be a powerful weapon or armor they didn't see before, making it worth the time. Moreover, there's so much to do in the game that even experienced players can find something new during a return visit.
10 Swan's Pond Has An Iconic Fight
A Super Mutant Worth ing

Swan's Pond in Fallout 4 may seem like a small and ordinary place at first, but it has good reasons for players to return in later playthroughs. There is valuable loot, but the super mutant waiting for players is the more important feature. The super mutant is named Swan, a tough super mutant behemoth who guards a legendary weapon called the Furious Power Fist. This weapon is great for close combat and can really boost the player's power, especially early in the game.

Fallout 4’s Creepy Mannequins Could Be Hiding A Weird Secret
Fallout 4's mannequins often show up in unusual places, leading to some fun fan theories about them, with many believing that the dummies are alive.
Swan can regenerate health, meaning players have to be strategic about sneaking away and coming back. Besides the powerful weapon, Swan's Pond has a lot of lore told through scattered notes and logs. These reveal a disturbing story about the groundskeeper's experiments and the unfortunate fates of those involved. Additionally, Swan's Pond is close to other locations like Hubris Comics, making it easy to explore. Codsworth's nostalgic memories of the pre-war park nearby also add an emotional touch to the main character's background.
9 Hubris Comics Is A Must-See Location
The Silver Shroud Is Waiting
Hubris Comics, located next to Swan's Pond in Fallout 4, is a site that players shouldn't overlook. It's not just filled with nostalgic pre-war vibes but also offers a lot of valuable loot and an interesting backstory. Unlike many other places in the game, Hubris Comics has a variety of hidden items. Grognak's Axe, a strong and famous weapon, can be found in a secure display case.
Players will also discover many magazines and comics throughout the shop, including issues of Grognak the Barbarian and Astoundingly Awesome Tales. Beyond the regular loot is the outfit for the Silver Shroud. This is the pre-war hero whose adventures were played on the radio. Part of a really fun quest is to find this gear and use it to hunt the wasteland's criminals, but even without the Silver Shroud quest, it's cool to get the outfit.
8 Jamaica Plain Can Become A Great Settlement
Wonders You Won't See Anywhere Else
Jamaica Plain might look like a simple, spooky place full of ghouls in Fallout 4, but it is pretty rewarding. The Find the Treasures of Jamaica Plain quest is the main attraction, which centers around a treasure hunt that went horribly wrong before the War. Players will find the remains of the treasure hunters, each with their own stories and loot. Learning about characters like Sal, Carl, Luke, and the Standish couple makes the game more interesting.

Fallout 4: Should You Cure Virgil Or Let Him Die?
Fallout 4's Dr Virgil plays a pivotal role in the main plot, but also puts the player in charge of whether to cure him of a unique condition.
Jamaica Plain is valuable for more than just its initial quest. Its moderate size and unique buildings make it a great spot for a settlement, especially for players looking for a place that’s both nice to look at and historically significant. Unlike some of the larger options players find elsewhere, the mix of natural cover and defensible spots makes it a compact but safe settlement. There aren’t many resources right in the settlement, so players need to manage their resources carefully and plan efficiently.
7 Cabot House
A Diamond In The Rough
Cabot House, located in the beautiful Beacon Hill neighborhood, is a great place to revisit in Fallout 4 because it looks amazing. The house showcases stunning pre-war architecture in the harsh, post-apocalyptic world. As players explore Cabot House, they'll uncover a family story filled with drama. Each member of the Cabot family having their own personality and moral issues.
All the items respawn when players reload the area.
The choices players make during The Secret of Cabot House affect the family's fate and the overall vibe of the place, so visiting it often and making different choices lets players see differing endings. Players can also find a Fat Man and mini-nuke in the basement, a Zeta gun on the second floor, and many steamer trunks filled with useful gear.
6 Rounding The Bases In Diamond City
Get The Home Run! Achievement
Running around the bases in the baseball stadium is something players should do every time in Fallout 4. It initially helps unlock the Homerun! Achievement, which is a nice nod to real-world baseball. The Diamond City guards encourage it, too, in random dialogue. To begin, look for the home plate on the ground between Publick Occurrences and All Faiths Chapel.
Then, head to the right, moving past the Dugout Inn. The first base is located on the steel walkway that curves to the left. After that, continue straight to find the next base on the wooden planks floating in a puddle as players enter the farm area. Next, run to the left down the alley, ing the Valentine Detective Agency. The third base will be at the intersection at the end of the alley. Finally, run past the security office and return to the home plate.
5 Vault 75 Has An Unsettling Background
One Of The Most Disturbing Vaults
Vault 75 may seem like just another place filled with Gunners in Fallout 4, but it has a lot more to offer in of story and replay value. The main focus of this Vault is a disturbing experiment by Vault-Tec. As players explore, players can find notes and computer terminals that reveal this unsettling background. This is an awful harvesting experiment by Vault Tech.
The tests themselves involve selective breeding and genetic manipulation of children. The children either die in the brutal training to keep them healthy or "graduate" and are executed and harvested. The enemies change depending on the player's chosen faction, making each playthrough feel different. For instance, if players side with the Institute, they might see synths guarding the Vault, which offers a unique experience compared to battling Gunners in another run.
4 The USS Constitution Is A Fun Sci-Fi Ship
Sail One Last Time With Ironsides
The USS Constitution in Fallout 4 is worth visiting because the scene after finishing the quest is so interesting. Basically, a pre-war warship was upgraded with post-apocalyptic technology crewed by quirky robots. When players first find the ship stuck in a building, they're greeted by Ironsides, its quirky captain with a funny but endearing attitude.

Fallout 4’s Link Between Synths & Super Mutants Explained
While many Fallout 4 players think they know how the Gen 3 Synths were made, the truth is far more horrifying with surprising links to old enemies.
The main quest, Last Voyage of the USS Constitution, mixes humor and action, and the player has to choose between helping the robotic crew or a group of scavengers. The choices the player makes affect the outcome of the story. If players help Ironsides, they get a cool but destructive ending with the ship’s final launch, which opens up a new area. On the other hand, siding with the scavengers leads to a different but still rewarding conclusion.
3 UFO Crash Site Is Now A Great Fallout Tradition
Many Players Miss This One Their First Time
The UFO crash site in Fallout 4 might seem like a small, one-time event, but there are several good reasons to return to it in later playthroughs. Unlike the rest of the post-apocalyptic world, this area adds a unique, alien element that stands out. It's pretty exciting the first time, but the second time is for the loot.
Players can sneak up on the alien and kill it without getting into a big fight.
Inside, a wounded alien is guarding a special weapon: the alien blaster pistol. While players can find plenty of ammunition, it doesn’t come easily, so they must use it wisely. Taking down the alien makes the area safer for future visits, even if the loot isn't exceptional. It's still fun to go back and see how the alien fights.
2 Trinity Tower Is Full Of Combat (& Loot)
A Great Battleground With Good Rewards
Trinity Tower is a building with a ton of combat and is much more fun than any other battle in Fallout 4. Climbing up the tower, from the cooking station on the first floor to the locked cell at the top, is fun and filled with different enemies and loot on each level. The layout can feel like a maze, requiring navigating stairs, ramps, and elevators.

Fallout 4’s Sole Survivor Was A Mistake, But It Doesn’t Have To Be A Waste
The many problems with Fallout 4's Sole Survivor protagonist could be improved upon to make a better playable character in the next Fallout game.
Trinity Tower is also important for the "Curtain Call" questline, where players rescue Strong and Rex Goodman. So, after plenty of shootouts and excitement, players meet one of the strongest companions in the game. So, it's really worth returning to.
1 Yangtze-31 Chinese Submarine Has An Unsettling Atmosphere
Finally Meeting Up With Captain Zao
The Yangtze-31 is a Chinese submarine found in Boston Harbor, and it makes for an interesting spot to revisit in Fallout 4. Captain Zao, a character who would've been a nice companion, is a surprisingly calm survivor among his crew of ghouls. His story, revealed through logs and the submarine’s worn-out condition, highlights the wide-reaching impact of the Great War, even in deep waters.
The submarine is detailed and feels like a small world on its own. Players will find plenty of unique items as they explore different areas like the bridge, reactor room, crew quarters, and armory. The layout creates a tight, somewhat unsettling atmosphere that adds to the overall experience. Different rewards are also based on the player's choices, encouraging players to return. The player can find Zao's sword, a powerful weapon, and collect Fusion Cores in Fallout 4.