Summary
- Feats in D&D's 2024 Player's Handbook are sorted into Origin, General, Fighting Style, and Epic Boon categories.
- Origin Feats are acquired from backgrounds, General Feats at level 4, Fighting Style Feats for martial classes, and Epic Boon Feats at level 19.
- Epic Boon Feats provide powerful boosts, overcoming defenses, energy resistances, and unique abilities for high-level characters.
Feats are a fun part of character customization in Dungeons & Dragons, and the 2024 Player's Handbook places a bigger emphasis on them than in the past. Feats give characters special features that aren't connected to those classes, whether they ultimately come from backgrounds or general progression. While the last edition of the Player's Handbook tucked feats into a brief shared chapter with multiclassing, the 2024 iteration dedicates an entire chapter to the concept, significantly expanding the roster and tweaking some feats to be more powerful or interesting than before.
Feats in the 2024 Player's Handbook are divided into four different categories — Origin, General, Fighting Style, and Epic Boon. Some methods of acquiring feats require that they need to be from one of these categories in particular, and meeting prerequisites is also necessary for a number of feats. Most feats can only be acquired once, but some can actually be stacked if they're noted to be Repeatable, offering different benefits chosen from a list of options.

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The 2024 Player's Handbook features 10 species for players to build characters with, and there are a few key changes from the lineup in 2014.
All Origin Feats In D&D's 2024 Player's Handbook
Backgrounds Grant Unique Perks
Origin Feats are the first that many characters will acquire according to the 2024 Player's Handbook rules, gaining them from their background. Rather than offering direct stat boosts, Origin Feats provide various perks that make sense for adventurers starting out their journeys.
Feat |
Benefits |
---|---|
Alert |
Initiative Proficiency, Initiative Swap |
Crafter |
Tool Proficiency, Discount, Fast Crafting |
Healer |
Battle Medic, Healing Rerolls |
Lucky |
Luck Points, Advantage, Disadvantage |
Magic Initiate |
Two Cantrips, Level 1 Spell, Spell Changes, Repeatable |
Musician |
Instrument Training, Encouraging Song |
Savage Attacker |
Damaging Strikes |
Skilled |
Proficiency |
Tavern Brawler |
Enhanced Unarmed Strike, Damage Rerolls, Improvised Weaponry, Push |
Tough |
Hit Point Maximum Increase |

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All General Feats In D&D's 2024 Player's Handbook
Level 4 Unlocks New Options
General Feats can't be acquired from the get-go, like Origin Feats, but they can still be accessed fairly early in long DnD campaigns. The default prerequisite across all General Feats is reaching level four, and some require certain ability score thresholds or features. General Feats are the largest category of feats, making them great for specialization.
Feat |
Benefits |
---|---|
Abillity Score Improvement |
Ability Score Increases |
Actor |
Ability Score Increase, Impersonation, Mimicry |
Athlete |
Ability Score Increase, Climb Speed, Hop Up, Jumping |
Charger |
Ability Score Increase, Improved Dash, Charge Attack |
Chef |
Ability Score Increase, Cook's Utensils, Replenishing Meal, Bolstering Treats |
Crossbow Expert |
Ability Score Increase, Ignore Loading, Firing In Melee, Dual Wielding |
Crusher |
Ability Score Increase, Push, Enhanced Critical |
Defensive Duelist |
Ability Score Increase, Parry |
Dual Wielder |
Ability Score Increase, Enhanced Dual Wielding, Quick Draw |
Durable |
Ability Score Increase, Defy Death, Speedy Recovery |
Elemental Adept |
Ability Score Increase, Energy Mastery, Repeatable |
Fey-Touched |
Ability Score Increase. Fey Magic |
Grappler |
Ability Score Increase, Punch And Grab, Attack Advantage, Fast Wrestler |
Great Weapon Master |
Ability Score Increase, Heavy Weapon Mastery, Hew |
Heavily Armored |
Ability Score Increase, Armor Training |
Heavy Armor Master |
Ability Score Increase, Damage Reduction |
Inspiring Leader |
Ability Score Increase, Bolstering Performance |
Keen Mind |
Ability Score Increase, Lore Knowledge, Quick Study |
Lightly Armored |
Ability Score Increase, Armor Training |
Mage Slayer |
Ability Score Increase, Concentration Breaker, Guarded Mind |
Martial Weapon Training |
Ability Score Increase, Weapon Proficiency |
Medium Armor Master |
Ability Score Increase, Dexterous Wearer |
Moderately Armored |
Ability Score Increase, Armor Training |
Mounted Combatant |
Ability Score Increase, Mounted Strike, Leap Aside, Veer |
Observant |
Ability Score Increase, Keen Observer, Quick Search |
Piercer |
Ability Score Increase, Puncture, Enhanced Critical |
Poisoner |
Ability Score Increase, Potent Poison, Brew Poison |
Polearm Master |
Ability Score Increase, Pole Strike, Reactive Strike |
Resilient |
Ability Score Increase, Saving Throw Proficiency |
Ritual Caster |
Ability Score Increase, Ritual Spells, Quick Ritual |
Sentinel |
Ability Score Increase, Guardian, Halt |
Shadow-Touched |
Ability Score Increase, Shadow Magic |
Sharpshooter |
Ability Score Increase, By Cover, Firing In Melee, Long Shots |
Shield Master |
Ability Score Increase, Shield Bash, Interpose Shield |
Skill Expert |
Ability Score Increase, Skill Proficiency, Expertise |
Skulker |
Ability Score Increase, Blindsight, Fog Of War, Sniper |
Slasher |
Ability Score Increase, Hamstring, Enhanced Critical |
Speedy |
Ability Score Increase, Speed Increase, Dash Over Difficult Terrain, Agile Movement |
Spell Sniper |
Ability Score Increase, By Cover, Casting In Melee, Increased Range |
Telekinetic |
Ability Score Increase, Minor Telekinesis, Telekinetic Shove |
Telepathic |
Ability Score Increase, Telepathic Utterance, Detect Thoughts |
War Caster |
Ability Score Increase, Concentration, Reactive Spell, Somatic Components |
Weapon Master |
Ability Score Increase, Mastery Property |

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All Fighting Style Feats In D&D's 2024 Player's Handbook
Some Martial Classes Get Fighting Bonuses
Fighting Style Feats provide various boosts in specialization for martial characters, helping them lean into different techniques or preferred weapons. Fighters gain access to Fighting Style Feats at level one, while Paladins and Rangers have to wait a bit longer, receiving theirs at level two.
Feat |
Benefits |
---|---|
Archery |
Ranged Weapon Attack Roll Bonus |
Blind Fighting |
Blindsight |
Defense |
Armor Class Bonus |
Dueling |
Melee Weapon Damage Roll Bonus |
Great Weapon Fighting |
Two-Handed Damage Roll Bonus |
Interception |
Damage Reduction Reactions |
Protection |
Disadvantage Imposing Reactions |
Thrown Weapon Fighting |
Thrown Weapon Damage Roll Bonus |
Two-Weapon Fighting |
Light Weapon Damage Roll Bonus |
Unarmed Fighting |
Unarmed Stike Damage Roll Bonus |
All Epic Boon Feats In D&D's 2024 Player's Handbook
High-Level Characters Can Show Off
Epic Boon Feats are essentially the opposite of Origin Feats in DnD, with characters gaining them after advancing to level 19 in their class. The boosts provided by Epic Boon Feats are appropriately heroic, topping off ability scores and offering impressive features that help make playing a high-level character in Dungeons & Dragons feel special.
Feat |
Benefits |
---|---|
Boon Of Combat Prowess |
Ability Score Increase, Peerless Aim |
Boon Of Dimensional Travel |
Ability Score Increase, Blink Steps |
Boon Of Energy Resistance |
Ability Score Increase, Energy Resistances, Energy Redirection |
Boon Of Fate |
Ability Score Increase, Improve Fate |
Boon Of Fortitude |
Ability Score Increase, Fortified Health |
Boon Of Irresistible Offense |
Ability Score Increase, Overcome Defenses, Overwhelming Strike |
Boon Of Recovery |
Ability Score Increase, Last Stand, Recover Vitality |
Boon Of Skill |
Ability Score Increase, All-Around Adept, Expertise |
Boon Of Speed |
Ability Score Increase, Escape Artist, Quickness |
Boon Of Spell Recall |
Ability Score Increase, Free Casting |
Boon Of The Night Spirit |
Ability Score Increase, Merge With Shadows, Shadowy Form |
Boon Of Truesight |
Ability Score Increase, Truesight |

- Franchise
- Dungeons & Dragons
- Original Release Date
- 1974
Dungeons and Dragons is a popular tabletop game originally invented in 1974 by Ernest Gary Gygax and David Arneson. The fantasy role-playing game brings together players for a campaign with various components, including abilities, races, character classes, monsters, and treasures. The game has drastically expanded since the '70s, with numerous updated box sets and expansions.
- Publisher
- TSR Inc., Wizards of the Coast
- Designer
- E. Gary Gygax, Dave Arneson