Summary

  • Feats in D&D's 2024 Player's Handbook are sorted into Origin, General, Fighting Style, and Epic Boon categories.
  • Origin Feats are acquired from backgrounds, General Feats at level 4, Fighting Style Feats for martial classes, and Epic Boon Feats at level 19.
  • Epic Boon Feats provide powerful boosts, overcoming defenses, energy resistances, and unique abilities for high-level characters.

Feats are a fun part of character customization in Dungeons & Dragons, and the 2024 Player's Handbook places a bigger emphasis on them than in the past. Feats give characters special features that aren't connected to those classes, whether they ultimately come from backgrounds or general progression. While the last edition of the Player's Handbook tucked feats into a brief shared chapter with multiclassing, the 2024 iteration dedicates an entire chapter to the concept, significantly expanding the roster and tweaking some feats to be more powerful or interesting than before.

Feats in the 2024 Player's Handbook are divided into four different categories — Origin, General, Fighting Style, and Epic Boon. Some methods of acquiring feats require that they need to be from one of these categories in particular, and meeting prerequisites is also necessary for a number of feats. Most feats can only be acquired once, but some can actually be stacked if they're noted to be Repeatable, offering different benefits chosen from a list of options.

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All Origin Feats In D&D's 2024 Player's Handbook

Backgrounds Grant Unique Perks

Dwarves at a forge as depicted in art for the 2024 D&D Player's Handbook.

Origin Feats are the first that many characters will acquire according to the 2024 Player's Handbook rules, gaining them from their background. Rather than offering direct stat boosts, Origin Feats provide various perks that make sense for adventurers starting out their journeys.

Feat

Benefits

Alert

Initiative Proficiency, Initiative Swap

Crafter

Tool Proficiency, Discount, Fast Crafting

Healer

Battle Medic, Healing Rerolls

Lucky

Luck Points, Advantage, Disadvantage

Magic Initiate

Two Cantrips, Level 1 Spell, Spell Changes, Repeatable

Musician

Instrument Training, Encouraging Song

Savage Attacker

Damaging Strikes

Skilled

Proficiency

Tavern Brawler

Enhanced Unarmed Strike, Damage Rerolls, Improvised Weaponry, Push

Tough

Hit Point Maximum Increase

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All General Feats In D&D's 2024 Player's Handbook

Level 4 Unlocks New Options

Artwork of various characters and D20 dice rolls in Dungeons & Dragons.

General Feats can't be acquired from the get-go, like Origin Feats, but they can still be accessed fairly early in long DnD campaigns. The default prerequisite across all General Feats is reaching level four, and some require certain ability score thresholds or features. General Feats are the largest category of feats, making them great for specialization.

Feat

Benefits

Abillity Score Improvement

Ability Score Increases

Actor

Ability Score Increase, Impersonation, Mimicry

Athlete

Ability Score Increase, Climb Speed, Hop Up, Jumping

Charger

Ability Score Increase, Improved Dash, Charge Attack

Chef

Ability Score Increase, Cook's Utensils, Replenishing Meal, Bolstering Treats

Crossbow Expert

Ability Score Increase, Ignore Loading, Firing In Melee, Dual Wielding

Crusher

Ability Score Increase, Push, Enhanced Critical

Defensive Duelist

Ability Score Increase, Parry

Dual Wielder

Ability Score Increase, Enhanced Dual Wielding, Quick Draw

Durable

Ability Score Increase, Defy Death, Speedy Recovery

Elemental Adept

Ability Score Increase, Energy Mastery, Repeatable

Fey-Touched

Ability Score Increase. Fey Magic

Grappler

Ability Score Increase, Punch And Grab, Attack Advantage, Fast Wrestler

Great Weapon Master

Ability Score Increase, Heavy Weapon Mastery, Hew

Heavily Armored

Ability Score Increase, Armor Training

Heavy Armor Master

Ability Score Increase, Damage Reduction

Inspiring Leader

Ability Score Increase, Bolstering Performance

Keen Mind

Ability Score Increase, Lore Knowledge, Quick Study

Lightly Armored

Ability Score Increase, Armor Training

Mage Slayer

Ability Score Increase, Concentration Breaker, Guarded Mind

Martial Weapon Training

Ability Score Increase, Weapon Proficiency

Medium Armor Master

Ability Score Increase, Dexterous Wearer

Moderately Armored

Ability Score Increase, Armor Training

Mounted Combatant

Ability Score Increase, Mounted Strike, Leap Aside, Veer

Observant

Ability Score Increase, Keen Observer, Quick Search

Piercer

Ability Score Increase, Puncture, Enhanced Critical

Poisoner

Ability Score Increase, Potent Poison, Brew Poison

Polearm Master

Ability Score Increase, Pole Strike, Reactive Strike

Resilient

Ability Score Increase, Saving Throw Proficiency

Ritual Caster

Ability Score Increase, Ritual Spells, Quick Ritual

Sentinel

Ability Score Increase, Guardian, Halt

Shadow-Touched

Ability Score Increase, Shadow Magic

Sharpshooter

Ability Score Increase, By Cover, Firing In Melee, Long Shots

Shield Master

Ability Score Increase, Shield Bash, Interpose Shield

Skill Expert

Ability Score Increase, Skill Proficiency, Expertise

Skulker

Ability Score Increase, Blindsight, Fog Of War, Sniper

Slasher

Ability Score Increase, Hamstring, Enhanced Critical

Speedy

Ability Score Increase, Speed Increase, Dash Over Difficult Terrain, Agile Movement

Spell Sniper

Ability Score Increase, By Cover, Casting In Melee, Increased Range

Telekinetic

Ability Score Increase, Minor Telekinesis, Telekinetic Shove

Telepathic

Ability Score Increase, Telepathic Utterance, Detect Thoughts

War Caster

Ability Score Increase, Concentration, Reactive Spell, Somatic Components

Weapon Master

Ability Score Increase, Mastery Property

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All Fighting Style Feats In D&D's 2024 Player's Handbook

Some Martial Classes Get Fighting Bonuses

Fighting Style Feats provide various boosts in specialization for martial characters, helping them lean into different techniques or preferred weapons. Fighters gain access to Fighting Style Feats at level one, while Paladins and Rangers have to wait a bit longer, receiving theirs at level two.

Feat

Benefits

Archery

Ranged Weapon Attack Roll Bonus

Blind Fighting

Blindsight

Defense

Armor Class Bonus

Dueling

Melee Weapon Damage Roll Bonus

Great Weapon Fighting

Two-Handed Damage Roll Bonus

Interception

Damage Reduction Reactions

Protection

Disadvantage Imposing Reactions

Thrown Weapon Fighting

Thrown Weapon Damage Roll Bonus

Two-Weapon Fighting

Light Weapon Damage Roll Bonus

Unarmed Fighting

Unarmed Stike Damage Roll Bonus

All Epic Boon Feats In D&D's 2024 Player's Handbook

High-Level Characters Can Show Off

Cover art for the 2024 D&D Player's Handbook showing a party of adventurers with a dragon looming behind.

Epic Boon Feats are essentially the opposite of Origin Feats in DnD, with characters gaining them after advancing to level 19 in their class. The boosts provided by Epic Boon Feats are appropriately heroic, topping off ability scores and offering impressive features that help make playing a high-level character in Dungeons & Dragons feel special.

Feat

Benefits

Boon Of Combat Prowess

Ability Score Increase, Peerless Aim

Boon Of Dimensional Travel

Ability Score Increase, Blink Steps

Boon Of Energy Resistance

Ability Score Increase, Energy Resistances, Energy Redirection

Boon Of Fate

Ability Score Increase, Improve Fate

Boon Of Fortitude

Ability Score Increase, Fortified Health

Boon Of Irresistible Offense

Ability Score Increase, Overcome Defenses, Overwhelming Strike

Boon Of Recovery

Ability Score Increase, Last Stand, Recover Vitality

Boon Of Skill

Ability Score Increase, All-Around Adept, Expertise

Boon Of Speed

Ability Score Increase, Escape Artist, Quickness

Boon Of Spell Recall

Ability Score Increase, Free Casting

Boon Of The Night Spirit

Ability Score Increase, Merge With Shadows, Shadowy Form

Boon Of Truesight

Ability Score Increase, Truesight

Dungeons and Dragons Game Poster
Franchise
Dungeons & Dragons
Original Release Date
1974

Dungeons and Dragons is a popular tabletop game originally invented in 1974 by Ernest Gary Gygax and David Arneson. The fantasy role-playing game brings together players for a campaign with various components, including abilities, races, character classes, monsters, and treasures. The game has drastically expanded since the '70s, with numerous updated box sets and expansions.

Publisher
TSR Inc., Wizards of the Coast
Designer
E. Gary Gygax, Dave Arneson