Enchanted cards in Disney Lorcana are the special secret cards that everyone is excited to get their hands on, if they can manage to find one. Whether someone enjoys collecting the trading cards or is an avid player of the game, these Enchanteds are always the coolest in each set. As is usual for Lorcana, Azurite Sea has 204 numbered cards split among the six ink colors, with an additional 18 cards that go beyond that numbering system as these special Enchanted secret rare cards.

In this sixth set to Disney Lorcana: Azurite Sea, a truly unique look is applied to its Enchanteds, unlike any that have been seen before. Following Azurite Sea's pirate theme, each of these striking cards are designed looking like a nautical map or guidebook, complete with an aged coloration. There are 18 Enchanted cards, numbered from 205/204 to 222/204, with three for each ink color. This list is based on the look of the artwork on the card as well as play mechanics, although typically these valuable cards are not used in game due to risk of damage.

18 Treasure Mountain

Card 222/2 04 EN.6, Steel Ink

Treasure Mountain is an amazing location card in play, although it costs five ink to put on the table. With a strength of nine, the card gives two lore per turn and can deal damage to opposing player cards based on the number of characters at Treasure Mountain. As an Enchanted, it is still an impressive card and one that anyone would be lucky to pull from a card pack, but a bit less spectacular in its appearance than the others. Its artwork mimics that of the standard version of Treasure Mountain's card but with more of a sepia filter applied to it.

17 Captain Amelia - Commander Of The Legacy

Card 221/204 EN.6, Steel Ink

Captain Amelia's Enchanted card is among the most valuable cards in Azurite Sea, as well as being a beautiful design. Its artwork looks like a sketch drawn on an old map or journal, with a pirate ship visible in the background and a silver outline surrounding Captain Amelia to emphasize that it is a Steel ink card.

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In play, this card also has many useful abilities, including the chance to quest for two lore and giving other characters Resist +1. Her unique ability protects her from any challenges from Pirate characters, which can be very useful with many players utilizing Azurite Sea's pirate-heavy theme.

16 Raya - Kumandran Rider

Card 214/204 EN.6, Ruby Ink

Enchanted Lorcana cards stand out, even when they don't have the thematic sepia tones of Azurite Sea, because they are miniature works of art with the detail and care that goes into their illustrations. For Raya - Kumandran Rider, this is particularly true. With Raya outlined in red to correspond to the Ruby ink she is a part of, the card has a collage of different artwork pieces to see in the spaces around Raya. The card features useful play mechanics, including having an ability that lets players ready a character after a card is added to the inkwell.

15 The Islands I Pulled From The Sea

Card 216/204 EN. 6, Ruby Ink

The Islands I Pulled From The Sea features its headlining character, Maui, and his iconic hook outlined in the red of Ruby ink in an epic scene of Maui quite literally pulling islands out of the sea. Example sketches of Maui's fishhook and necklace fill the areas on the side of the card. Fitting with its name and theme of pulling islands from the sea, the card allows a player to search their deck for a location card to add to their hand.

14 Sugar Rush Speedway

Card 207/204 EN.6, Amber Ink

Azurite Sea's Enchanted Amber ink location, Sugar Rush Speedway - Finish Line, has artwork that evokes sensations of a time long ed, when the racecars on the track would have been going much slower. Giving a closeup look at the finish line's banner in Azurite Sea's Enchanted colors, it looks like an old sketch from years earlier. Seeing the decorations in this style adds to the whimsy and excitement of its raceway feel.

13 Rafiki - Ethereal Guide

Card 208/204 EN.6, Amethyst Ink

Already a fun character to have in a deck, Rafiki - Ethereal Guide offers subtle features in this Enchanted artwork. Here, Rafiki is outlined with the purple color of Amethyst ink, but the whites added to the card help add the ethereal feeling that it deserves. A sketch of a lion cub can be seen to the right of the card, and Rafiki's facial expression seems to come alive in the sketch. A later game card, it packs a punch in the game as well.

12 Gadget Hackwrench - Brilliant Bosun

Card 217/204 EN.6, Sapphire Ink

Alongside Chip and Dale's Enchanted card comes their brilliant inventor, Gadget Hackwrench. Gadget's card already includes mechanics that could be worth building a deck of Inventor cards around, and, as such, is one of the cards most wanted from Azurite Sea. Her Enchanted version adds onto that by making a beautiful sketch of the little mouse. Clearly in her element, analyzing and inventing with a steampunk style magnifying lens, the card has many gadgets floating around her on the card as she is outlined with the light blue of Sapphire ink.

11 You Came Back

Card 213/204 EN.6, Emerald Ink

Surprisingly, the Action card, You Came Back, is the only version of Stitch in Azurite Sea that was made into an Enchanted version. With Stitch being an unofficial mascot for the game, and having his own Gift Set with Azurite Sea, many have come to expect an Enchanted card featuring the little blue alien. Though his name is not on the card, he still takes center stage in this illustration, with Stitch holding Lilo as they are both outlined in the Emerald ink in a truly inspired drawing.

10 We Could Be Immortals

Card 219/204 EN.6, Sapphire Ink

We Could Be Immortals is a Song card for Sapphire ink where its Enchanted illustration mimics that of the traditional card artwork. Featuring all the heroes in a similar format, the Enchanted moves Baymax to the front and center, and adds sketches of items in the background. Being a group image, there is much more of the light blue on this otherwise sepia card, with all characters benefiting from the Sapphire ink outline.

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With the right deck, this song can be powerful. Singing it makes all Inventor characters nearly untouchable for a round by providing them all with Resist +6.

9 Maleficent's Staff

Card 210/204 EN.6, Amethyst Ink

As an Item card, Maleficent's Staff can stay on the table until banished, and provides its player with one lore for every card of their opponents' that gets returned to their hand. This ability can help nullify some player strategies, and is useful to have around. In its Enchanted form, the evil appearance of the staff's magic seems to come off the card itself with the Amethyst ink outline swirling out beyond the staff and into Maleficent's hand.